How to Get Legacy Gear Easy Swtor

In SWTOR 7.0 Legendary Items carry set bonuses. This guide shows you how to unlock them and contains also a full list of all available Legendary Implants for all classes!

The guide is up-to-date for Patch 7.0.2b.

What are Legendary Items

With the release of SWTOR Update 7.0 and the Legacy of the Sith expansion in February 2022 BioWare changed the way set-bonuses are earned and used by all classes.

Instead of having to collect up to six pieces of armor parts to get the set-bonus you desire, these are now attached to the newly introduced Legendary Items. Legendary Items occupy the Implant slot in your character sheet.

The Legendary Items provide the following advantages to your EndGame Gearing Process at level 80 compared to what it was at level 75 in 6.0:

  • Faster Gearing – You'll only need 2 pieces of gear to get the full effect of a full set bonus as opposed to 6.
  • Greater Customization – Since the 4 and 6 piece bonuses are essentially decoupled, you will be able to mix and match them. There will clearly still be optimal builds.
  • More Inventory Space – Some disciplines even in the same role require completely different set bonuses. This took up a lot of space in inventory. With Legendary Items, you'll only need to keep 2 pieces of gear for each discipline as opposed to 6.
  • Slightly Simpler Gearing – By making it so you get a full benefit from a single piece of gear, it's a bit easier for new players to understand.

How to get Legendary Implants

The Legendary Implants have an initial Item Rating (IR) of 326. There is a new vendor on the Republic and Imperial Fleets. After you complete his mission, he will be willing to sell these expensive EndGame gear items to you.

You will find this Implant Researcher twi'lek NPC Lonndar Eadwinn in the Supplies Section, in the outer ring of the Fleet.

Legendary Items Vendor, Imperial Fleet
Legendary Items Vendor location on the Imperial Fleet
Legendary Items Vendor, Republic Fleet
Legendary Items Vendor location on the Republic Fleet

To unlock this new vendor, you will need to complete a mission for him. Of course, you need to be level 80 for him to even give it to you.

Talk to him. He will introduce himself and explain to you what he is able to offer. In exchange for you helping him out first with his research. The mission he will give you is called "Technological Advancements".

"To assist Lonndar Eadwinn in the final stages of his Implant research, you have been tasked with charging the "Jeweled Unknown Neuro-Key." The Neuro-Key can be charged by engaging in various activities around the galaxy."

Here is the full list of activities and how many charges each one grants you:

  • Completing a Personal Conquest – 34 charge
  • Completing Flashpoints or Operations via Group Finder – 2 charge
  • Completing Flashpoints on Story Difficulty – 2 charge
  • Completing Flashpoints on Veteran Difficulty – 6 charge
  • Completing Flashpoints on Master Difficulty – 10 charge
  • Killing Operations Bosses on Story Difficulty – 4 charge per boss
  • Killing Operations Bosses on Veteran Difficulty – 7 charge per boss
  • Killing Operations Bosses on Master Difficulty – 8 charge per boss
  • Completing a PvP Match – 10 charge
  • Completing Daily Area Weekly Missions – 10 charge
  • Completing Heroic Weekly Missions – 10 charge
Legendary Items Vendor

At a first glance, this looks like a lot of work. But it's not really that bad. The most rewarding activity, and one that you will likely complete in your first week anyway, is to complete your personal Conquest goal.

Upgrading Implants

With 7.1, Legendary Implants can be upgraded to 334 iRating. In addition, the SN-4RK droid vendor that sells you these implants will charge fewer Tech Fragments and Conquest Commendations once you've upgraded and equipped a pair of 330 and 334 implants.

The game tracks this through two achievements, one for 330 and one for 334. Once you have each achievement, legendary implant upgrade and purchase costs will be reduced accordingly:

  • Tech Fragments: 6500 -> 2500
  • Conquest Commendations: 100 -> 60

The purpose of reducing the costs of upgrades is primarily to make it cheaper to procure implants for your alts.

To be most efficient with Tech Fragments and Conquest Commendations while getting access to implants on all of the toons you care about,you should purchase and upgrade implants in the following order:

  1. Purchase a single pair of 326 implants and upgrade them to 330
  2. Purchase all the 326 implants for alts, but don't upgrade them to 330
  3. Upgrade the initial pair of 330 implants to 334
  4. Upgrade the rest of your implants and prioritize upgrading the implants you use the most

Full List of all Legendary Items for each class

Before I go through the list, there are a few things you should know about Legendary Implants. All Legendary Implants are restricted to original Class – Advanced Class pairs. Here is a translation table for Class – Advanced Class Pairs:

Requires This Base Class Usable By These Combat Styles
Sith Warrior, Jedi Knight Juggernaut, Marauder, Guardian, Sentinel
Sith Inquisitor, Jedi Consular Sorcerer, Assassin, Sage, Shadow
Imperial Agent, Smuggler Sniper, Operative, Gunslinger, Scoundrel
Bounty Hunter, Trooper Mercenary, Powertech, Commando, Vanguard

For Legendary Implants with fairly generic effects like increasing damage dealt by certain damage types, there are separate Legendary Implants corresponding to each Base Class. For example, there is a Force Resistance Package for Sith Inquisitors / Jedi Consulars and a Force Resistance Package for Sith Warriors / Jedi Knights. Even if the effect is the same, you likely cannot benefit from or even equip the Legendary Implant that does not correspond to your Combat Style

Furthermore, not every generic Legendary Implant is available to every Combat Style that could conceivably utilize it. If you don't see the Legendary Implant on the list for that Combat Style, they cannot use it. Not all implants with the same name offer identical stats.

Finally, unless your discipline literally cannot make use of 1 or more stat on the Legendary Implant (so tank stats for a DPS spec), tertiary stats should not be a factor in deciding which Legendary Implant you buy and use. The effects are far more powerful than the stats and are often designed to synergize with specific builds. It's your job to compensate for differences in stats by obtaining and equipping different augments and earpieces. For your convenience, I have still included the tertiary stat provided by each Legendary Implant.

Sage and Sorcerer

Red Legendary Implant Dynamic Force

The cooldown of Force Potency / Recklessness is reduced by 15 seconds. (Critical)

Green Legendary Implant Empowered Restorer

Activating Force Barrier puts a barrier on nearby allies, absorbing some damage and granting them an additional 25% Elemental damage reduction while active. Lasts up to 8 seconds. Absorb shield HP is equivalent to twice as much as Force Armor / Static Barrier. (Alacrity)

Green Legendary Implant Force Training

Melee and Force attacks deal 3% more damage. (Alacrity)

Teal Legendary Implant Force Resistance

Increases Elemental, Internal, Kinetic, and Energy damage reduction by 3%. (Shield)

Red Legendary Implant Gathering Storm

Force Speed makes your next direct Force attack deal 20% more damage and you deal 20% more damage while Polarity Shift is active. (Alacrity)

Green Legendary Implant Revitalize

While Rejuvenate / Resurgence is active on a target, it has a 15% chance to spontaneously heal the target whenever it receives non-Rejuvenate healing from you. (Critical)

Red Legendary Implant Unmatched Haste

The duration of Mental Alacrity / Polarity Shift is increased by 5 seconds and using Force Speed reduces the active cooldown of Mental Alacrity / Polarity Shift by 5 seconds. (Critical)

Shadow and Assassin

Blue Legendary Implant Ballast Point

Deflection grants Ballistic Immunity for 6 seconds, giving you immunity to movement impairing effects, knockdowns, and physics. (Absorb)

Red Legendary Implant Dynamic Force

The cooldown of Force Potency / Recklessness is reduced by 15 seconds. (Critical)

Teal Legendary Implant Force Resistance

Increases Elemental, Internal, Kinetic, and Energy damage reduction by 3%. (Shield)

Green Legendary Implant Force Training

Melee and Force attacks deal 3% more damage. (Alacrity)

Red Legendary Implant Shadowcraft

Using Phantom Stride from stealth grants Shadowcraft, increasing your critical chance by 100% for 6 seconds. Force Cloak resets the cooldown of Phantom Stride. (Critical)

Vanguard and Powertech

Red Legendary Implant Mandalorian Armaments

When Shoulder Cannon is put on cooldown, it applies Autocannon to you for 60 seconds, firing a rocket at your current target whenever you deal direct damage. This additional rocket can fire once every 10 seconds. (Critical)

Green Legendary Implant Shock Trooper

The Energy Cell / Heat cost of Shockstrike / Flaming Fist and Stockstrike / Rocket Punch is reduced by 4. Shockstrike / Flaming Fist, Tactical Surge / Magnetic Blast, and Energy Blast / Heat Blast increase damage dealt by 10% for 15 seconds. Cannot occur more than once every 30 seconds. (Alacrity)

Red Legendary Implant Specialist

Battle Focus / Explosive Fuel increases damage done by 20% while Ion Cell / Gas Cylinder is being utilized and increases damage reduction by 10% while Ion Cell / Gas Cylinder is not being utilized. (Critical)

Blue Legendary Implant Squad Leader

Whenever you take damage with Reactive Shield / Energy Shield, a weaker shield that grants 10% DR is applied to allies within 5m for 3 seconds. (Absorb)

Teal Legendary Implant Supercommando

Activating Balmorran Advanced Weaponry / Power Yield, Durasteel Armor / Thermal Yield, or Infused Kolto Packs / Energy Yield grants a shield that absorbs 1.62 million damage. Lasts up to 3 seconds. (Shield)

Green Legendary Implant Veteran Ranger

Each Shoulder Cannon rocket has a 50% chance to trigger an additional rocket. (Alacrity)

Commando and Mercenary

Green Legendary Implant Advanced Scanning

Reduces the cooldown of Advanced Medical Probe / Healing Scan by 1.5 seconds and the cooldown of Bacta Infusion / Emergency Scan by 3 seconds. (Alacrity)

Red Legendary Implant Concentrated Fire

Activating Supercharged Cell / Gas makes your next High Impact Bolt / Rail Shot, Mag Bolt / Shot, or Bacta Infusion / Emergency Scan critically hit or heal. (Critical)

Green Legendary Implant Random Charge

Damaging an enemy or healing an ally has a 10% chance to generate a stack of Supercharge. Cannot occur more than once every 5 seconds. (Alacrity)

Blue Legendary Implant Squad Leader

Whenever you take damage with Reactive Shield / Energy Shield, a weaker shield is applied to nearby allies for 3 seconds. (Absorb)

Red Legendary Implant Target Eliminator Package

Demolition Round / Heatseeker Missiles and Serrated Bolt / Serrated Shot increase damage dealt by 2% for 15 seconds. Cannot occur more than once every 30 seconds. (Critical)

Gunslinger and Sniper

Green Legendary Implant Active Reload

Killing an enemy within 3 seconds of damaging them with Quickdraw / Takedown resets the cooldown of Quickdraw / Takedown and gives you a 5% damage buff. Stacks up to 3 times and lasts 10 seconds. (Alacrity)

Green Legendary Implant Energy Regulators

You gain 1 Energy per second while in cover. (Alacrity)

Red Legendary Implant Improved Targeting

Reduces the cooldown of Smuggler's Luck / Laze Target, Blood Sights / Viral Targeting, and Target Hack / Targeting Systems by 15 seconds. (Critical)

Green Legendary Implant Locked and Loaded

Ranged and tech damage are increased by 5%. (Alacrity)

Green Legendary Implant Mini Shield

Activating Shield Probe creates an absorb shield around each ally within 5m, absorbing a tiny amount of damage, lasting up to 10s. (Alacrity)

Scoundrel and Operative

Green Legendary Implant Aggressive Treatment

Bushwhack / Toxic Haze heals any allies standing inside it. (Alacrity)

Red Legendary Implant Field Medic

Activating a healing ability has a 15% chance to grant Field Medic's Critical Bonus, which causes your next Underworld Medicine / Kolto Injection to automatically critically hit. Cannot occur more than once every 30 seconds. (Critical)

Green Legendary Implant Locked and Loaded

Ranged and tech damage are increased by 5%. (Alacrity)

Green Legendary Implant Mini Shield

Activating Shield Probe creates an absorb shield around each ally within 5m, absorbing a tiny amount of damage, lasting up to 10s. (Alacrity)

Green Legendary Implant Tactician

Gaining Upper Hand / Tactical Advantage increases your crit chance by 10% for 10 seconds. (Missing rate limit text: "This effect can only occur once every 18 seconds." Unclear if it has or is meant to have a rate limit.) (Alacrity)

Green Legendary Implant Tactician's Focus

Dealing critical damage with Bludgeon / Veiled Strike or Point Blank Shot / Lethal Strike grants Tactician's Focus, making your next Sucker Punch / Laceration or Brutal Shots / Corrosive Assault automatically critically hit. Cannot occur more than once every 30 seconds. (Alacrity)

Red Legendary Implant Trapper

Bushwhack / Toxic Haze refunds an Upper Hand / Tactical Advantage and no longer costs Energy. (Critical)

Guardian and Juggernaut

Red Legendary Implant Champion's Precision

Combat Focus / Enrage, Burning Focus / Bloodrage, or Threatening Focus / Threatening Rage grants Champion's Precision, increasing your critical chance by 20% for 8 seconds. (Critical)

Red Legendary Implant Fearless Victor

Whenever you use an attack that spends Focus / Rage, your Melee damage is increased by 10% for 10 seconds. (Critical)

Blue Legendary Implant Force Resistance

Increases Elemental, Internal, Kinetic, and Energy damage reduction by 3%. (Absorb)

Green Legendary Implant Nimble Master

Activating Saber Ward grants Nimble Master, increasing your movement speed by 100% for the duration of Saber Ward. (Alacrity)

Teal Legendary Implant Retaliator

Riposte / Retaliation has no cooldown. (Shield)

Green Legendary Implant Vicious Thirst

Slash / Vicious Slash, Blade Rush / Massacre, and Cyclone Slash / Sweeping Slash add Vicious Thirst stacks to their targets, stacking up to 5 times. Defeating an enemy with Vicious Thirst stacks increases your damage dealt by 3% per stack for 10 seconds. (Alacrity)

Sentinel and Marauder

Red Legendary Implant Berserker's Call

Reduces the cooldown of Valorous Call / Frenzy by 15 seconds. Additionally, activating Zen / Berserk increases all damage dealt by 5% for 10 seconds. (Critical)

Green Legendary Implant Dispatcher

Activating Twin Saber Throw / Dual Saber Throw grants Dispatcher's Challenge, making your next Dispatch / Vicious Throw or Slash / Vicious Slash critically hit. Critically hitting with a weapon attack generates 1 Focus / Rage. This effect cannot occur more than once every 3 seconds. (Alacrity)

Red Legendary Implant Fearless Victor

Whenever you use an attack that spends Focus / Rage, your Melee damage is increased by 10% for 10 seconds. (Critical)

Teal Legendary Implant Force Resistance

Increases Elemental, Internal, Kinetic, and Energy damage reduction by 3%. (Shield)

Green Legendary Implant Vicious Thirst

Slash / Vicious Slash, Blade Rush / Massacre, and Cyclone Slash / Sweeping Slash add Vicious Thirst stacks to their targets, stacking up to 5 times. Killing an enemy with Vicious Thirst stacks increases your damage dealt by 3% per stack for 10 seconds. (Alacrity)

SWTOR 7.0 Class Guides List

Complete list of all SWTOR 7.0 Class Guides for PvE and PvP for the Legacy of the Sith Expansion, ordered by Combat Style and Discipline!

Endonae

Endonae

Author of a ton of SWTOR Class Guides for VULKK.com. Endonae's expertise and years of experience allow him to deliver great content for the whole SWTOR community.

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Source: https://vulkk.com/2022/02/18/how-to-get-legendary-items-in-swtor-7-0-and-full-list/

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